01 · Launch
One post, one clip, one link
On Oct 26, 2026 I posted the game on X as a gift for fans, for LUNAR's first single.
Launch post counts on Oct 30, 2026, plus 1.2K bookmarks and 21 replies.
02 · Growth
From 2 stages to 5 in two days
When the music video passed 500K views on Oct 28, I shipped three new stages and two secret levels. 11 levels became 30.







03 · Design choices
Made to pick up on a phone





04 · Learning from the leaderboard
Same score, so I added more to hit
The leaderboard filled up with the exact same score.
Optional bonus pieces, like roll cakes, worth extra points.

05 · Players
Three days of data
Visitors by country, top 10
06 · Fans
What fans said
Fans quoted my post on their own. Three of those posts reached 50.4K views between them. Names are hidden.
this is such a cute and clever way to promote our baby panduck's first single and mv omg
Fan on X, with screenshots of their run · 3.3K views, 142 likes
Everyone, I'm hooked on angry lunar. There are new levels for Halloween, and a secret level. When you pull back to shoot, it shouts "rachaaaaaaa". The game design and the icons are so cute. Everyone go play!
Fan on X, translated from Thai · 7.1K views, 160 likes
Could you make endless levels, like Candy Crush?
Fan on X, translated from Thai · 40K views, 296 likes
07 · Process
How I worked with Claude
- I design, Claude codes
I drew every character and scene draft. Claude turned them into the game.
- Rules first
I test on my own machine before anything ships, and I push to production myself.
- Playtest every slice
Each slice had to pass one bar: a level clearable in 4 shots. GLAM HOUSE (Lv 12–18) missed it, so from there LUNU hits harder, levels 12–21 have 5 to 8 piggies instead of 9 to 15, and cakes became optional bonus points. Forest and Glamorous stayed as they were, and the score cap never dropped, so earlier scores still count.
- Scores are never lost
A physics check on every fort, a backup of the board before every push, and a CI check that blocks deleting scores.
08 · What I learned
LUNU ANGRY taught me when to decide as a player, and when to decide as the product owner and designer.
And how an MVP works: something small, made with care, earns trust, and trust lets it grow. Next: characters you can pick, each with a power, like tap to explode or tap to split.